Post by Heart on Feb 9, 2012 0:40:42 GMT -5
NOTE: Every Skill can only be taken ONCE, so you can't have 5 Speed Training, 3 Strength Training, ext.
Statistic Skills:
Profession Skills:
[/li][li]Master Hunter:[/u] The character is an expert hunter, capable of tracking in the most difficult of situations, their herbalism is unrivaled and the crews cost for medical supplies and food is lowered an additional +15%. Costs 1 BP to Buy.
[/li][li]Master Merchant:[/u] The Beli made in a thread is increased by an additional 10%. Additionally, all costs for the merchant and their crew mates is lowered an additional 10%. Costs 1 BP to Buy.
[/li][li]Master Musician:[/u] The character gains an additional +50 TP for music based techniques. They are also masters of using their musical ability to not only distract the enemy, but to positively influence their comrades as well. Costs 1 BP to Buy.
[/li][li]Master Assassin:[/u] The character is a master of stealth, gaining a extra +10 bonus to speed, and are able to make a wide variety of poisons of the highest potency, while also bearing a slight immunity to poisons due to exposure. Costs 1 BP to Buy.
[/li][li]Master Inventor: The Inventor has become a master of their craft. Becoming the only profession which can create advanced forms of weaponry. (Lazer cannons, Rocket Launches etc.) The Inventor also gains +50 STP for Invention Based Techniques to be used. Costs 1 BP to Buy.[/li][/ul]
Other Skills:
Advanced Skills
[/li][li]Grand Master Hunter:[/u] The character is an expert hunter, capable of tracking in the most difficult of situations, their herbalism is unrivaled and the crews cost for medical supplies and food is lowered an additional +25%. They also Gain a +5 Bonus to Accuracy and Speed, and +50 STP. Costs 1 BP to Buy.
[/li][li]Grand Master Merchant:[/u] The Beli made in a thread is increased by an additional 20%. Additionally, all costs for the merchant and their crew mates is lowered an additional 20%. Costs 1 BP to Buy.
[/li][li]Grand Master Musician:[/u] The character gains an additional +100 TP for music based techniques, and a +15 Willpower. They are also masters of using their musical ability to not only distract the enemy, but to positively influence their comrades as well. Costs 1 BP to Buy.
[/li][li]Grand Master Assassin:[/u] The character is a master of stealth, gaining a extra +10 bonus to speed, and are able to make a wide variety of poisons of the highest potency, while also bearing a immunity to poisons due to exposure, as well as +50 STP. Costs 1 BP to Buy.
[/li][li]Grand Master Inventor: The Inventor has become a master of their craft. Becoming the only profession which can create Expertise forms of weaponry of about 500 year in the future. (Lazer cannons, electric engines, planes, grenades, Rocket Launches etc.) The Inventor also gains +15 Willpower aswell as +200 STP for Invention Based Techniques to be used. Costs 1 BP to Buy.
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Statistic Skills:
- Strength Training: This Skill represents the severe Physical training done for the increase in the characters Strength Stat. By Buying this skill the Character Gains a +15 to their Total Strength Stat. Costs 1 BP to Buy.
- Speed Training: This Skill represents the severe Physical training done for the increase in the characters Speed Stat. By Buying this skill the Character Gains a +15 to their Total Speed Stat. Costs 1 BP to Buy.
- Endurance Training: This Skill represents the severe Physical training done for the increase in the characters Endurance Stat. By Buying this skill the Character Gains a +15 to their Total Endurance Stat. Costs 1 BP to Buy.
- Willpower Training: This Skill represents the severe mental training done for the increase in the characters Willpower Stat. By Buying this skill the Character Gains a +15 to their Total Willpower Stat. Costs 1 BP to Buy.
- Accuracy Training: This Skill represents the severe sensory training done for the increase in the characters Accuracy Stat. By Buying this skill the Character Gains a +15 to their Total Accuracy Stat. Costs 1 BP to Buy.
- Stamina Training: This Skill represents the severe Physical training done for the increase in the characters Stamina Stat. By Buying this skill the Character Gains a +75 to their Total Stamina Stat. Costs 1 BP to Buy.
Profession Skills:
- Master Navigator: The Navigator is able to locate Treasure and Riches as well as unique and exotic places across the world with incredible ease. Allowing themselves and anyone in the crew to get an extra +10% Beli at the end of the thread. Costs 1 BP to Buy.
- Master Warrior: The Warrior has completely Mastered their chosen style of Combat, allowing them to Gain a further +50 STP for their Chosen Style of Combats Techniques. Costs 1 BP to Buy.
- Master Carpenter: The Carpenter has become a Master of their craft, causing all Ship-Based Costs to be lowered by and extra 15%, and all Ship-Based Repairs to be Totally Free. Costs 1 BP to Buy.
- Master Doctor: The Doctor has become a Master of their Craft, causing all Crew members to avoid basic to Advanced disease and sickness, as well as now gain a +50 STP for Medicine Techniques. Costs 1 BP to Buy.
- Master Chef: The Chef has become a Master of their Craft, causing all Food-Based costs to be lowered by and extra +15%, and causes all Crew in a thread with them to only spend 1 Stamina a Post on Basic Instead of the Normal 5. Costs 1 BP to Buy.
- Master Marksman: The Marksman has Become a master of whatever Sharpshooter based weapon they use, Granting them a +50 STP for Special Marksman Based Techniques. Costs 1 BP to Buy.
- Master Blacksmith: You are a master of the craft, Can create new weapons or upgrade existing ones with incredible skill now able to sue titanium, and season, or diamond while doing so. The character and their crew gain a extra +15% discount to costs pertaining to weapons, be it upgrades or creating a new weapon entirely.
- Master Archeologist: You are a Master Historian, knowledge of the past is something that goes beyond wisdom. The character has masters knowledge and an eye for relics, artifacts and other items of significant worth. Grants a extra +15% chance of crew finding a rare item in a thread.
- Master Thief:
[/li][li]Master Hunter:[/u] The character is an expert hunter, capable of tracking in the most difficult of situations, their herbalism is unrivaled and the crews cost for medical supplies and food is lowered an additional +15%. Costs 1 BP to Buy.
[/li][li]Master Merchant:[/u] The Beli made in a thread is increased by an additional 10%. Additionally, all costs for the merchant and their crew mates is lowered an additional 10%. Costs 1 BP to Buy.
[/li][li]Master Musician:[/u] The character gains an additional +50 TP for music based techniques. They are also masters of using their musical ability to not only distract the enemy, but to positively influence their comrades as well. Costs 1 BP to Buy.
[/li][li]Master Assassin:[/u] The character is a master of stealth, gaining a extra +10 bonus to speed, and are able to make a wide variety of poisons of the highest potency, while also bearing a slight immunity to poisons due to exposure. Costs 1 BP to Buy.
[/li][li]Master Inventor: The Inventor has become a master of their craft. Becoming the only profession which can create advanced forms of weaponry. (Lazer cannons, Rocket Launches etc.) The Inventor also gains +50 STP for Invention Based Techniques to be used. Costs 1 BP to Buy.[/li][/ul]
Other Skills:
- Extremely Lucky: Once a Thread the Character is able to use this Skill to by literally sheer luck escape a Near Death or Death-Initiated Situation. Such as when Luffy was about to be Beheaded, and Lightning Struck from the Sky saving his Life. Costs 2 BP to Buy.
- Genius of Professions: You have in some way mastered another profession the normal people can manage, allowing you to be more wide-skilled with better variety and ability. Allows you to get +2 more sub-professions, or +1 Main Profession. Costs 2 BP to Buy.
- Extremely Charismatic: In some form or way the character has a minor Main Character Syndrome, they are a Natural leader and charismatic be it in the classic Main Character Dorky way, or be it from a true blue leader experience, ether way. This skill allows the Character too Three times a thread Sway an NPC to Join, or Help them in some way they normally would not. Costs 1 BP to Buy.
- Awakened Zoan: The zoan user is at the peak of their abilities, having been granted a permananent, passize, increase to their stats (the Zoans 'Full Animal' forms bonuses) , as well as an increased rate of recovery which functions even when the user unconscious. However, there are sacrifices for such an increase in power. The user is no longer capable of complex thoughts, they seem to merely act on instincts, and are stuck in their animal form - though they can now stand on their hind legs and hold weapons in their hands. Costs +2 BP to add to the original Devil Fruit.
Advanced Skills
- Note: These Require that you have admin permission to gain, as well taking these equals as an 'extra' slot. Characters that take these are basically like Zoro and Sanji, no Devil Fruits but incredibly well trained and powerful physically. NONE of these replace the original Stat Training skills, they do stack with them.
- Inhuman Strength Training: This Skill represents the severe Physical training done for the increase in the characters Strength Stat. By Buying this skill the Character Gains a +35 to their Total Strength Stat. Costs 1 BP to Buy, must base Base training first before buying this.
- Inhuman Speed Training: This Skill represents the severe Physical training done for the increase in the characters Speed Stat. By Buying this skill the Character Gains a +35 to their Total Speed Stat. Costs 1 BP to Buy, must base Base training first before buying this.
- Inhuman Endurance Training: This Skill represents the severe Physical training done for the increase in the characters Endurance Stat. By Buying this skill the Character Gains a +35 to their Total Endurance Stat. Costs 1 BP to Buy, must base Base training first before buying this.
- Inhuman Willpower Training: This Skill represents the severe mental training done for the increase in the characters Willpower Stat. By Buying this skill the Character Gains a +35 to their Total Willpower Stat. Costs 1 BP to Buy, must base Base training first before buying this.
- Inhuman Accuracy Training: This Skill represents the severe sensory training done for the increase in the characters Accuracy Stat. By Buying this skill the Character Gains a +35 to their Total Accuracy Stat. Costs 1 BP to Buy, must base Base training first before buying this.
- Inhuman Stamina Training: This Skill represents the severe Physical training done for the increase in the characters Stamina Stat. By Buying this skill the Character Gains a +250 to their Total Stamina Stat. Costs 1 BP to Buy, must base Base training first before buying this.
- Grand Master Navigator: The Navigator is able to locate Treasure and Riches as well as unique and exotic places across the world with incredible ease, even read the weather and learn its sciences. Allowing themselves a +15 to their Accuracy, and +100 STP. Costs 1 BP to Buy.
- Grand Master Warrior: The Warrior has completely Mastered their chosen style of Combat, allowing them to Gain a further +100 STP for their Chosen Style of Combats Techniques, and a +5 to Strength, Speed, and Endurance. Costs 1 BP to Buy.
- Grand Master Carpenter: The Carpenter has become a Master of their craft, causing all Ship-Based Costs to be lowered by and extra 25%, and all Ship-Based Repairs to be Totally Free, as well as gaining a +15 to Endurance, and +10 to Strength. Costs 1 BP to Buy.
- Grand Master Doctor: The Doctor has become a Master of their Craft, causing all Crew members to avoid basic to Advanced disease and sickness, +15 Endurance, as well as now gain a +100 STP for Medicine Techniques. Costs 1 BP to Buy.
- Grand Master Chef: The Chef has become a Master of their Craft, causing all Food-Based costs to be lowered by and extra +25%, and causes all Crew in a thread with them to only spend 1 Stamina a Post on Basic Instead of the Normal 5, and Grants an extra +5 to Accuracy and Endurance, as well as a +75 STP. Costs 1 BP to Buy.
- Grand Master Marksman: The Marksman has Become a master of whatever Sharpshooter based weapon they use, Granting them a +25 Accuracy, and a +150 STP for Special Marksman Based Techniques. Costs 1 BP to Buy.
- Grand Master Blacksmith: You are a master of the craft, Can create new weapons or upgrade existing ones with incredible skill now able to sue titanium, and season, or diamond while doing so. The character and their crew gain a extra +25% discount to costs pertaining to weapons, be it upgrades or creating a new weapon entirely. As well as a +15 to the Characters Strength, and +10 to their Endurance. Costs 1 BP to Gain.
- Grand Master Archeologist: You are a Master Historian, knowledge of the past is something that goes beyond wisdom. The character has masters knowledge and an eye for relics, artifacts and other items of significant worth. Grants a extra +25% chance of crew finding a rare item in a thread, as well as a +15 to Willpower, and +25 STP. Costs 1 BP to Gain.
- Grand Master Thief:
[/li][li]Grand Master Hunter:[/u] The character is an expert hunter, capable of tracking in the most difficult of situations, their herbalism is unrivaled and the crews cost for medical supplies and food is lowered an additional +25%. They also Gain a +5 Bonus to Accuracy and Speed, and +50 STP. Costs 1 BP to Buy.
[/li][li]Grand Master Merchant:[/u] The Beli made in a thread is increased by an additional 20%. Additionally, all costs for the merchant and their crew mates is lowered an additional 20%. Costs 1 BP to Buy.
[/li][li]Grand Master Musician:[/u] The character gains an additional +100 TP for music based techniques, and a +15 Willpower. They are also masters of using their musical ability to not only distract the enemy, but to positively influence their comrades as well. Costs 1 BP to Buy.
[/li][li]Grand Master Assassin:[/u] The character is a master of stealth, gaining a extra +10 bonus to speed, and are able to make a wide variety of poisons of the highest potency, while also bearing a immunity to poisons due to exposure, as well as +50 STP. Costs 1 BP to Buy.
[/li][li]Grand Master Inventor: The Inventor has become a master of their craft. Becoming the only profession which can create Expertise forms of weaponry of about 500 year in the future. (Lazer cannons, electric engines, planes, grenades, Rocket Launches etc.) The Inventor also gains +15 Willpower aswell as +200 STP for Invention Based Techniques to be used. Costs 1 BP to Buy.
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