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Post by Heart on Feb 10, 2012 13:46:08 GMT -5
People are sometimes unsure how strong they are with just the level system alongside stats, so this guide is to help you out to understand! =) Te Guide Only Goes up too 300, but there is no actual LIMIT on how high a stat can be, but 400 is far stronger then even Whitebeard would be so beyond that is a bit overkill. Strength Guide: Strength is the Measure of Physical Power a Character Has. - 5 Strength: Below Average, this i the strength of most average Ten year old Children, you can lift maybe twenty pounds it you go all out.
- 10 Strength: Average Strength, most Adult grown men have strength like this, they have the power to lift 225 pounds usually. Their Punches hurt but generally wont do much to wood and defensive, their average really, human.
- 35 Strength: Weight Lifter, your now in the heavy weights, this is basically the peak of a normal human. You can Lift around 1500 pounds maximum, and your punches are strong enough to go through wood, and maybe crack stone.
- 75 Strength: Superhuman, Congratulations, your physical strength is now far beyond what any normal human can ever achieve. Your strong enough to the point you can lift around 3000 pounds maximum, and your punches are strong enough to go through wood and stone. Cracking and Being able to dent Iron or Steel.
- 100 Strength: Gargantuan, Your strong enough now that you can easily lift up to 7500 pounds, 5000 with one arm. Your punches are strong enough to shatter wood, stone, Iron and Steel. Even Dent and Damage Titanium, but do not overly serious damage to it. Your attacks now if they hit the ground cause large fissures in the ear around you and small craters from the impact of your strikes.
- 150 Strength: Monstrous, Your entering the Big leagues now, able to easily lift 10000 pounds, 7500 with one arm. Your punches are strong enough to shatter wood, stone, iron, steel, and Titanium, even Diamond suffers small amounts of crack and damage from your assaults. Your attacks very air pressure can send people flying without the use of techniques, and your attacks cause the landscape around you to change whenever your attack hits.
- 200 Strength: Titanic, Your a Monster now, able to easily lift 20000 pounds, 15000 with one arm. Your punches are strong enough to shatter wood, stone, iron, steel, titanium and even Diamond. Your attacks causes massive craters, cracks to shatter across the earth, and even able to rip up chunks of whatever your standing on with one hand for defensive movements.
- 300 Strength: Demi-God like, There is almost nothing that you cant lift. This level of strength is reserved for those that want to throw a capital building at people. Your a Superhuman freak of nature even by monster standards. Able to easily lift 50000 Pounds, 35000 with one arm. Your Punches tear apart your surroundings, rip up the land, send cracks and trees flying.
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Post by Heart on Feb 10, 2012 14:51:05 GMT -5
Speed Guide: Speed is the Measure of your reflexes, agility, and general movements. - 5 Speed: Below Average, your incredibly slow and your reflex such, this would be considered the person that trips over their own feet every few minutes.
- 10 Speed: Average, you can run normally fast and your movements are about that of an average grown male. This is the normal speed and agility for a typical human male. Their movements are easily seen and not difficult to predict.
- 35 Speed: Your fast, this is the peak of a Human generally such as an athletic runner. They can move swiftly and fairly gracefully, giving them an easier time dodging conventional attacks. They can sustain running speeds of about 25 Miles Per Hour.
- 75 Speed: Superhuman, This individual's speed is high even among non-human land mammals, and surpasses all normal human standards. At this level of speed their movements are almost impossible for normal humans to track, and they appear to blur when they move at full speed. Dodging normal attacks is child's play. They can sustain running speeds of about 60 Miles Per Hour.
- 100 Speed: Beast-Like, Only the fastest beasts can usually attain these speeds, a remarkable feat by any human standard. Their normal actions appear as constant blurs and are hard to perceive with the average set of eyes. They can effectively evade quick blows by normal standards with little effort. They can sustain running speeds of about 100 Miles Per Hour.
- 150 Speed: Living Blur, Individuals with this stat have speed beyond the normal limits of living beings. Their actions are almost imperceptible by normal standards, with short-range movement almost invisible to the naked human eye. They can basically dodge anything they are aware of that's moving at subsonic speeds. They can sustain running speeds of about 250 Miles Per Hour.
- 200 Speed: Flashstep, Blink and they'll have vanished from sight; beings with this level of speed tend to flicker in and out of reality when moving at speed making their movements nearly impossible to follow. Rapid movements with their limbs can give the impression of multiple limbs at times whilst very few blows can be landed on them if spotted. They can sustain running speeds of about 350 Miles Per Hour.
- 300 Speed: Near-Teleportation, Any living beings with this speed basically move outside of normal time. Their physical bodies can achieve barely sub-sonic speed, and they are completely invisible while moving short distances, distinct "booms" as they displace the air around them with their movements. They can dodge almost anything they can perceive. They can sustain running speeds of about 500 Miles Per Hour.
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Post by Heart on Feb 10, 2012 14:53:12 GMT -5
Endurance Guide: Endurance is the measure of the characters skin thickness, pain tolerance and endurance. - 5 Endurance: Below Average, your incredibly fragile, squeal when you get pinches and wail when you get a broken anything.
- 10 Endurance: Average, They can take a few punches before succumbing to unconsciousness, and have little resistance to illness or poison. They have a mild tolerance for hot or cold weather, can jog for long stretches, and can run for a few minutes before tiring. They may hold their breath for about thirty seconds, and may perform at full strength for about 10 minutes before growing very tired.
- 35 Endurance: Altheltic, This stamina level indicates a normal person at the peak of their physical health. Those in this range succumb to illnesses only occasionally, and can take a bit more of a beating before going out for the count than the average person could. Bruises and cuts will heal a bit more quickly than normal. They can stand very hot or freezing weather for some period of time, and rarely get sick from normal illnesses. Toxins work through their system quickly, and they have an easy time developing resistance upon repeated exposure. They can run for over an hour without tiring, and can hold their breath for just over a minute. They may perform at peak strength for about 30 minutes before growing fatigued.
- 75 Endurance: Animalistic, Attacks which would bring even strong men to their knees become easily bearable to these individuals, who can also run for hours without breaking a sweat. They never grow ill naturally, only becoming sick when exposed to rare and deadly diseases. Wounds, even serious ones, heal at alarming speeds. They develop tolerance for toxins at alarming rates, and are affected by only the most powerful of poisons. They can hold their breath for over ten minutes, and perform at full strength for hours on end. Heats well above boiling and colds well below freezing do not affect these individuals.
- 100 Endurance: Robot, Several blows can be shrugged off, whilst only multiple powerful blows will be acknowledged by these people. An unhygienic lifestyle or poor diet will cause little harm to their health, able to shake off deadly diseases and fierce poisons in a day or less. Food and drink are only weekly requirements, their bodies able to go with little rest and function at peak for over half a day. Temperature and natural conditions tend to only affect these people if at extreme levels. Their skin and bones are usually comparable to the density of weaker metals like bronze.
- 150 Endurance: Suppernatural, No number of ordinary attacks can harm this person; they cannot even feel any but the mightiest blows. Hot and cold, within the limits that do not physically destroy the matter of which the individuals are made, have no effect on their well-being. Most poisons and disease have no noticeable effects; only the deadliest of either will make an impact. Such individuals may run indefinitely, and perform at full strength for days on end without tiring greatly. They require almost no sleep, can hold their breath for nearly an hour, and any non-fatal wounds tend to close in less than 24 hours. Their skin and bones are usually comparable to the density of Stone.
- 200 Endurance: Monster, It takes several deadly blows to bring down these monsters, who are capable of ignoring almost anything with their extreme recovery rate. They can go without sleep for weeks and function at their full potential the entire time they are awake. It takes the deadliest of diseases or poisons to affect them, though they can often shake off the effects in half a day. Their skin and bones are usually comparable to the density of Steel.
- 300 Endurance: Fortress on Legs, Almost no poison or illness in the entire world can faze them. They do not need sleep and regenerate wounds after only a few hours. The only form of harm these individuals are normally subject too, aside from forces of nature, are old age, starvation, dehydration, and suffocation. Their skin and bones are usually comparable to the density of Titanium.
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Post by Heart on Feb 10, 2012 14:53:20 GMT -5
Willpower Guide:[/b] Willpower is the measure of a characters perseverance and pure motivation, in spite of great obsticles and difficulties. - 5 Willpower: Below average. The character probably can't even drag themselves out of bed in the morning, much less gather the will to fight.
- 10 Willpower: Average level, the character's willpower is like that of the majority of the populace, somewhat mundane but there nonetheless.
- 35 Willpower: Above average. The character's willpower is very noticeable. They are more motivated and driven to do whatever it is they set out to accomplish.
- 75 Willpower: Stubborn, in a word. Where most people would give in or give up, the character stuggle forwards, even if they are propelling themself with sheer willpower alone, their ability to do this seems superhuman in nature.
- 100 Willpower: The character has an incredibly strong resolve, ten times that of the average person. They are not deterred by any normal means, and struggle onwards despite any wound they might have.
- 150 Willpower: The character's will power is so intense that they are highly unlikely to ever give up on something that they are determined to do. It is a powerful force that drives them onwards.
- 200 Willpower: The character's will power is nigh unstoppable, and incredibly intimidating to those of meeker willpower. Giving in or failing is simply not a viable option for them.
- 300 Willpower: Bull headed doesn't even come close to describing this level of willpower, which is so intense that the character's mere presence can deter a fight. They refuse to give in, against all odds, and will move forwards no matter how futile things may seem, until they prevail or die trying.
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Post by Heart on Feb 10, 2012 14:53:25 GMT -5
Accuracy Guide: Accuracy is the characters eyesight, awareness, and ability to aim their movement and attacks. - 5 Accuracy: Below Average, your practically blind and your depth perception and control of your limbs and senses is basically terrible.
- 10 Accuracy: Average, At this level basic tasks can be performed. They can see and catch objects moving at 20 miles per hour or less without difficulty, and can easily land a punch or simple weapon stroke on stationary objects.
- 35 Accuracy: Hawk Eye, This is the level of professional marksmen. Your eyes have become trained to track and follow even very quickly moving objects or persons. Ranged attacks are accurate up to about 50m, and incoming attacks of regular speed are easy to predict.
- 75 Accuracy: SUperhuman, At this level the character has a very high awareness of the world around them, including how things move and react. In addition, they possess extraordinary reflexes and coordination. Hitting ranged targets up to 100m away is very easy, and normal people appear to move in slow motion around them. Melee attacks will almost never miss targets who are the same speed or slower than the target.
- 100 Accuracy: Telescope Eyes, It is a rarity for these characters to miss their targets at a range below 175m away. They perceive actions close to them with little effort and can react appropriately with their acute understanding of the world. They are even able to predict the actions of people who can move faster than them and react to the best of their abilities.
- 150 Accuracy: Cyborg-Like, The character with this statistic has achieved pin-point accuracy. Within 250m, ranged attacks are almost guaranteed to land. Incoming attacks look as if they're suspended in time, and the character will notice even very subtle or distant actions taken against them. An understanding of the movement of all things allows them to predict trajectories of almost anything they can see.
- 200 Accuracy: Robotic, A target at the distance of 350m is a certain hit, providing their weapon is capable of flying such a distance. Being aware of every action in their close proximity is natural for these characters. Movements at subsonic speeds can easily be kept track of, whilst supersonic actions can be perceived as mere blurs.
- 300 Accuracy: Needle in a Mountain of Hay, A character with this accuracy is always aware of everything happening around him and can react to things happening at supersonic speeds. They can hit anything with a ranged weapon that they are familiar with as long as the weapon is powerful enough to reach what they're aiming at. They have complete control over every last nerve in their body and every motion they make is precise down to the micron.
- Copyrights to thingymabob.
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Post by Heart on Feb 12, 2012 17:52:14 GMT -5
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Post by Heart on Mar 3, 2012 3:15:41 GMT -5
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